﻿using System;
using System.Collections.Generic;
using System.Text;
using CharacterTrailLibrary.Model;
using CharacterTrailLibrary.Persist.BLL.Model;

namespace CharacterTrailClient.UiControl
{
    public interface IBomTreeControl
    {
        List<BomHeaderModelIncludeParent> GetBomHeaderModelIncludeParents();
        List<TBomHeaderModel> GetTBomHeaderModels();
        List<TBomHeaderModel> GetTBomHeaderModelsByCondition(string condition);
    }
}
